If you haven't read it, here's the theory I put forth. In every game, there need to be three things in order to make the game work well:
- Good controls.
- Challenging yet attainable goal achievement.
- Anticipation of what comes next.
Kirby's Return to Dreamland had solid controls, and that was about it. Beating levels was easy, and the supposed "secrets" were painfully easy to find. There was minor anticipation, since you knew you weren't going to find more special powers as you played. That made Kirby's Return to Dreamland bland.
Super Mario 3D Land, on the other hand, has phenomenal controls. It's challenging yet fair. Every level is slightly different or has something you didn't expect to see, including the remixed special levels that you get to play after you've beaten the first quest.
In essence, everything that you could want from a platformer is in Super Mario 3D Land. That's the difference between an OK game and a great game. Good job, Nintendo.
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