One of the ways this is accomplished is by developing the characters surrounding the main character. You learn who your character is by how other people treat you. That's exactly what Mother 3 does. You don't feel like Tazmily Village is just a random town with cookie-cutter residents, you feel it's more of a place with real people. It requires an enormous amount of trust by the developer that you'll understand what he's doing and why. It's a gamer's game, in other words.
Friday, November 13, 2009
Mother 3 and Characters
Another area where Mother 3 seems to excel is with characters. When you're playing as a character, that character doesn't speak. They transfer the baton of control from one character to another, and the old character now speaks. This shows that they have a very clear idea of internal and external characters, and what they mean for the experience. To sum up for people who don't want to read the whole article, in an internal character, you, the gamer, personally feel their emotions. An external character feels their own emotions.
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General Gaming
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