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Wednesday, November 11, 2009

The Curious Case of Modern Warfare 2

Would this happen in any other type of media?

From the moment Modern Warfare 2 was announced, was there any doubt as to what its final review score would be?  To paraphrase Tycho, reviewers are torn between trying to decide whether the game is awesome or too awesome.  To a man, they all state that it's fantastic.  Here's the Frankenreview from Kotaku.  What's telling is the little two line sentence at the end:

Anyone surprised?

Isn't this a little weird?  I mean, everything has its detractors.  If you ask 15 different music reviewers what their album of the year is, they'll more than likely give you very different answers.  However, you ask 15 reviewers what their Game of the Year is, and you can be guaranteed that a good chunk will mention Modern Warfare 2. As soon as it was announced, you could pencil it in as most people's Game of the Year, sight unseen. Yes, it's well-crafted. That's not the issue. It is a very good game, but the accolades heaped upon it prior to release are a little weird, and the resounding reception that it's received from day one is intriguing.

So, the question becomes "Why?" Some have ideas revolving around conspiracies between the "gaming media" and the "gaming industry," and others decry that it's just marketing in action, nothing else. There's actually something going on that's far less insidious and shocking, but exposes a very large flaw in the gaming firmament.

If you're reading this, more than likely you are a male under 40 years of age. Since you are a male under 40 who is on the internet, you probably like Star Wars. You've probably seen and enjoyed some war movies in your time. More than likely, you have a passing interest in kung-fu movies. I'm just throwing possibilities out there, but my point is this: Males under 40 have some pretty standard interests. It's not hard to figure out what we like, especially if you're another male under 40 years old.

The gaming industry, gaming journalists, and the playerati alike are mostly populated by males under 40 years of age. Therefore, it's only natural that a game that's as well-crafted, adrenaline-soaked, and explosion-heavy as Modern Warfare 2 would excite your average male under 40. We kind of get each other. The industry knows what we like since we are the industry. The only difference between most game devs and gamers is what side of the screen they're on. So, when devs make a game such as Modern Warfare 2, they're aiming it straight at our flabby hearts because they are us. That's why it's getting such great reviews, because it's a love letter to us from us.

Therein lies the problem. That's kind of unsustainable. In case you haven't noticed, the majority of people aren't males under 40. We're actually a pretty small group. Now, we buy a lot of things so that makes us valuable to advertisers and executives, but we're less than a sixth of the total world population. That means that there are lots of people who really aren't getting served, who don't have an interest in a game like Modern Warfare 2, and who are wondering why the heck we're wasting so much time with our Nintenders, Playwhatsits and Xwhatevers.

That's the challenge facing designers in the 21st century.  They've figured out what we like.  Now it's time to figure out what the rest of the world likes, too.

Tuesday, November 10, 2009

Mother 3 and Death

I'm a little over an hour into Mother 3, and already I have a feeling like this is going to be a very emotional type of game.  The first chapter is called "A Funeral," so it's expected that someone is going to die.  They introduce you to several different characters, so you're not sure who's going to die.  When it's finally revealed, it hits with an unexpected punch for a couple of reasons.  I'm trying to limit how much I say about it, since I don't want to give too much away.  However, this all happens right at the beginning, so I don't know how spoiler-y it is.

First, Mother 3 seems relatively grounded in reality.  Sure, there are robotic caribou and dragons, but the town feels shockingly real.  Everyone has a name.  There are no villagers named "Villager."  They have personalities.  There's the town drunk, the old man who knows he's not as useless as everyone says, and others.  They converse with you like you're a real person and don't just say "Mystic seaport is that way."  There's a lot of depth to the city, so you feel more interested in the world when the death happens.

Second, in most video game deaths, the main character gets down on his knees and screams "Noooooooo!" overdramatically, or they mope around and vow revenge on "whatever did this."  That's not how death is in real life.  In real life, there's a powerlessness, a helplessness that pervades everyone.  It doesn't matter what you do, that person is dead, the person sitting next to you will die someday, and you will also die.  The death of one person reminds us of our own mortality.  That's how it's handled in Mother 3. The characters react in an astoundingly realistic manner.  The character most affected doesn't behave heroically.  He actually behaves like a big jerk, which is what happens at times.

I have to say that so far, Mother 3 is living up to the expectations.  If the rest of the game is just as gripping as the beginning is, I'm in for a great ride.

The Peripheral-Pocalypse Has Begun

With rhythm games, anyway.  Despite good reviews and strong word-of-mouth, DJ Hero's sales are being reported as "modest."  It's a shame.  If Activision wouldn't have overmilked the "Hero" cow, there would still be room for another game.  As it is, it'll be interesting to see what happens to Tony Hawk Ride.

Monday, November 9, 2009

Zelda Posters!

My Zelda posters arrived in the mail today!  They were nicer than I thought they'd be:

Phantom Hourglass:


A nice size, too:


Twilight Princess:


 The history of Zelda!

And me, after seeing how nice the posters were:

Friday, November 6, 2009

Two More Games I Forgot:

A Boy and His Blob
Spyborgs

Games I Need To Get On The Wii Yet

These are just games from this year.

The Conduit
Muramasa
Klonoa
Wii Fit Plus
New Super Mario Bros. Wii
Little King's Story
Donkey Kong: Jungle Beat
Dawn Of Discovery

That's a pretty good group.  Some may look at this list and make a "pfft" noise and go back to playing Halo, and that's okay.  You've got your system, and I've got mine, and that's totally okay.  I'm just saying that this year is shaping up to be much, much better than last year.

Wednesday, November 4, 2009

My Most Played Wii Games

I love stats.  I'm a stat fiend.  So it makes me really happy that the Nintendo Channel keeps track of the playtimes of your games.  Here's my top ten games along with some notes:

Super Mario Galaxy - 66 hrs. 13 min.  (Sitting at 99 stars for Luigi)
Super Smash Bros. Brawl - 52 hrs. 33 mins.
Wii Sports - 42 hrs. 28 mins. (This one got a lot of play at first, especially when people came over)
MLB Power Pros. 2008 - 41 hrs. 5 mins. (I'm surprised by this number myself!  I wish they'd make a new one.)
Mario Kart Wii - 38 hrs. 56 mins. (One of the most requested games)
Rock Band 2 - 20 hrs. 47 mins.
Metroid Prime Trilogy - 20 hrs. 29 mins. (I've only had it for two weeks.  Crazy.)
Beatles: Rock Band - 17 hrs. 24 mins.
Animal Crossing City Folk - 15 hrs. 40 mins. (This is primarily my wife's doing.)
Legend of Zelda: Ocarina of Time - 14 hrs. 8 mins. (Got to the Fire Temple and quit.)