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Thursday, February 10, 2011

So Long, Guitar Hero

I predicted that Guitar Hero was going to collapse, and verily, it came to pass.

Here's what a few people are saying:


“You can have an IP that you lovingly care for and release every so often that can last forever, or one you ride hard into the ground.” - Cliffy B

Sing it, Cliff.

Activision sez:
"Although we did well with the core gamer in 2010, we felt the effects of changing consumer demand for peripheral-based and mid-tier titles, which performed well below our expectations.

After two years of steeply declining sales, we’ve made the decision to close our Guitar Hero business unit and discontinue development on our previously playing Guitar Hero title for 2011.

Despite a remarkable 92 rating on DJ Hero 2, a widely well-regarded Guitar Hero: Warriors of Rock, as well as the 90-plus rated release from our most direct competitor, demand for peripheral-based music games declined at a dramatic pace."
It appears that Activision learned the wrong lesson here. Instead of placing the blame on peripheral oversaturation, as yours truly talked about back in 2009 and everyone could see coming from a mile away, they said that demand decreased dramatically. In other words, it was completely out of their hands and just a market fluctuation.

When Guitar Hero came out, it was a revelation. It was fun, easy to learn, and just plain brilliant. You could tell that it had a limited shelf life, but there were ways to stretch that shelf life considerably. By metering out carefully the releases, Activision could have kept Guitar Hero viable for several years.

Don't believe me? Think of this: What if they would have ONLY released Guitar Hero 3 and Guitar Hero: World Tour this generation? They could bide their time, wait a a few years, and then release the next Guitar Hero with cool new features. They might even wait a generation for the next one. Can you imagine the demand for the next game? Instead, they pummeled the tar out of Guitar Hero so badly that no one wanted anything to do with it.

They also learned the wrong lesson from Guitar Hero in a different sense. Instead of understanding that the appeal wasn't in the motion or the peripheral but rather the gameplay, they started pounding out peripherals like mad. Here's the thing: No one liked the extra cost involved with the peripherals. They used them because the games they were attached to were fun.

What a concept! Instead of peripherals driving purchases, people actually would buy good games in SPITE of the extra expense BECAUSE they were good! WOW!

I've hammered Activision on this point repeatedly, but don't be surprised if they go the way of 90's Sega. They have no idea what they're doing. So why aren't we having this conversation about Call of Duty instead? We'll discuss that a different time.

Tuesday, February 1, 2011

Sony's Bad Month

Sony's attempts at stopping their piracy problem has hit a snag: The new firmware they released to stop piracy also stops people from upgrading their hard drives.

They're already fixing the issue, but this has just been a bad month for them. The PSP is totally compromised and the PS3 is compromised. The NGP looks cool, but, to quote Penny Arcade, if it was going to be $249 or less they would have been crowing about it already and screaming "In your FACE, Nintendo!" from the mountaintops.

The sad thing is Sony was really getting momentum gathered. Think about it: If their systems wouldn't have been compromised, they would be sitting on a solid PS3, a PSP that was going to soon be replaced by the really awesome-looking NGP, and they'd be ready to go.

Instead, they have their two flagship systems in tatters, they have to divert funds from R&D over to patching up the screwed-up systems and try and rush both the NGP and possibly the PS4 to market if they want to slow the bleeding.

However, they do have another option. They tried tons of firmware upgrades to the PSP, and it did nothing. They tried releasing PSP revisions, and it did nothing. They wasted valuable company resources on ideas that didn't work and ended up possibly kneecapping the PS3. I mean, think about it: One standard encryption key for EVERYTHING on the PS3? Doesn't that sound like a rush job to you?

I suggest that they take this approach: Put up a bit of a fight. Right now, when  everyone is talking about PS3 hacking, make it a little difficult to hack with these annoying firmware updates. Then, once the furor has died down, stop fighting it and refocus your efforts.

Also, remember that some people are just plain going to try and steal your crap. There's nothing you can do to stop all of them, so just stop the people who are using the most obvious exploits.

To give you an example, I installed the Wii Homebrew Channel a while ago just because there was an easy way to do it using the BannerBomb exploit. Then they upgraded the firmware, which nuked the exploit for the time being. I haven't tried since. It's just not worth the effort. I suppose I could do it again, but why?

At this point, that's really all Sony can do. Just scare away the people who want to steal things come hell or high water. Don't worry about everyone, since you won't stop everyone. Lather, rinse, repeat.

Then cross your fingers and pray like crazy.