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Thursday, January 28, 2010
Dealing With A Sinus Infection
Tuesday, January 19, 2010
Nielsen Ratings For Consoles
Consoles tend to be used similarly in three distinct groups. The first group includes the Xbox 360 and PlayStation 3. These two consoles have the highest active user percent measures of any other console Nielsen measures. They also have the highest average usage days and daily average number of sessions. The PlayStation 3 and Xbox 360 have more features and functions than other consoles Nielsen measures. The next set of consoles which have similar primary usage characteristics are the PlayStation 2 and the Xbox. Primary users in the set play at least once a week for more than an hour. The average usage days and daily average number of session are almost identical for users of both the Xbox and PlayStation 2.
The third set of like used consoles are the Wii and GameCube. The Wii and GameCube have similar, and the smallest numbers in terms of daily average number of sessions, average usage days, and active user percent. Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles.However, here's another quote:
Figure 4 shows the usage minutes for all tracked consoles each month from January 2008 to January 2009. Looking at the total usage minutes across all consoles for 2008, PlayStation 2 with the largest installed base still leads all other consoles. However both the PlayStation 2 and PlayStation 3 usage minutes are both trending down for the year. Xbox usage minutes are also trending down for 2008. The Xbox 360, Wii and GameCube usage minutes are trending upward. (Italics ours)Interesting stuff. It's weird that the Wii is sold the most but used the least. However, here's another quote from a noted analyst:
Why, according to this, only 6% of Wii owners ACTIVELY use their Wii! That's hilarious! More people actively use their Gamecube than the Wii! See, the Wii is a fad after all. Cut and dried, right?
Take a look at the top number on the graph. Only 11% of 360 owners actively use their 360 and only 10% of PS3 owners actively use their PS3. Now, let's do a little math. There are 50 million Wii owners. 6% of that number is 3 million. There are 30 million 360 owners. 11% of that number is 3.3 million. There are 20 million PS3 owners. 10% of that number is 2 million. In other words, almost the same amount across the board use their system regularly. The gap in percentages is not that great, but the graph (and the way people are reading it) makes it look like "OMG A HUEGE GAP!"
Friday, January 15, 2010
Let's See How Well They Did: Dec 2009 (NPD Predictions)
Pachter
Wii- 3,200,000
PS3 - 1,400,000
Xbox 360 - 1,350,000
PS2 - 350,000
PSP - 650,000
DS - 2,450,000
EEDAR
Wii - 3,000,000
PS3 - 1,450,000
Xbox 360 - 1,490,000
PS2 - 350,000
PSP - 350,000
DS - 2,800,000
Here were the final numbers from NPD:
Wii - 3,810,000
PlayStation 3 - 1,360,000
Xbox 360 - 1,310,000
PlayStation 2 - 333,2000
PSP - 654,700
Nintendo DS - 3,310,000
What can we discern from this? First, PACHTER IS A WIZARD. He called most of the squishy middle. Second, everyone underestimated the sales of the Wii and DS again. I think they did it because these numbers
trump 2008's numbers, and they assumed that there was no way they could beat the 2008 numbers in such a down economy. They were wrong.This month's winner: Pachter. We'll keep tracking this, because it's
important to know who to trust in this industry.
Thursday, January 14, 2010
Digital Distribution Stats (Via Kotaku)
A study performed by the NPD Group has found that during Q3 2009 (August-September), 90% of all game purchases were "physical", meaning they came on a disc or cartridge. Leaving the other 10% of purchases to be...anyone? Yes, digital, meaning they were downloaded.The study also had some interesting numbers on games piracy, especially if you're a Nintendo, Microsoft or Sony executive gripped by fear: "only" six million gamers admitted to downloading games illegally during the same period. Six million sounds like a lot, but the NPD Group say that's only 4% of all gamers.
And of that 4%, 72% of the pirating was being done on PC and Mac. So while console piracy is definitely a problem, it's might not be the epidemic some platform holders and publishers would have you believe.
Wednesday, January 13, 2010
Why Wii Shovelware Doesn't Matter
And why do we think that consumers can't figure it out? Why do videogames have to be the one product for which we believe they need to have their hands held? I loved He-Man as a kid. There were all kinds of crappy knock-off action figures in the cereal aisle at the supermarket for $1. Did anybody buy them for me? No. They knew what the real deal was and paid more for it.
Go into a Walgreens and look by the cash register. See the giant dump bin of $2 DVD movies? These don't stop anybody from buying the films they really want to see at full price at Virgin Megastore across the street.
Metroid Prime Trilogy Not Selling?
Some may call this troubling news. Nintendo is abandoning games! What's happening? Even RawmeatCowboy, the leader of the GoNintendo clan, offers this up: "I still don't see how this fits into a longtail strategy." Should we be afraid? Is this a really big deal?
- Big Brain Academy: Wii Degree
- Donkey Kong Barrel Blast
- Endless Ocean
- Excitebots: Trick Racing
- Excite Truck
- Fire Emblem: Radiant Dawn
- Mario Strikers Charged
- Metroid Prime 3: Corruption
- New Play Control! Pikmin
- Wario Land: Shake It!
- Wario Ware: Smooth Moves
- Wii Fit
- Wii Music
Source
First, no other gaming company gets as much scrutiny as Nintendo. If Nintendo burps, everyone runs to smell it, and then they try and analyze what Nintendo had for lunch and how it will affect them next year and the effect their lunch will have on other people's lunch choices. It's a tangled analogy, but I think you get the idea: Nintendo gets overanalyzed. They're analyzed to death when they're successful, they're analyzed when they're NOT successful, they're analyzed by their fans and analyzed by their haters as well. With this level of scrutiny, when Nintendo decides not to ship copies of a certain game, in this case the Metroid Prime Trilogy, everyone hears about it.
Compare this to Sony. In the last generation, how long did they ship copies of the original Ratchet & Clank? How about Dark Cloud or Ico? What about Square? Did they keep shipping Final Fantasy X? Who knows? We don't really know the answer, because Sony doesn't get scrutinized like Nintendo does. Certainly, they didn't keep shipping them for a long amount of time, especially a game that flopped initially like Ico. They may have sold well, but not enough to keep on pushing copies out the door indefinitely. No company does that.
Second, the Metroid Prime Trilogy is a compilation. No matter how good the compilation, you're not going to sell that many copies of it, because it's not a new game. The audience of a compilation is limited to people who bought the game and want to buy it again, people who heard of the game but haven't bought it, or only played one game out of the compilation and want to play the rest. In the case of Metroid Prime, it sold a little over a million copies, which is respectable. After the inital sales batch, it went to the used game bins, where it could be purchased for as little as $6. It's sequel could be purchased for $12. If you hadn't purchased either game the first time around, there was probably a really good reason for it.
Third, unlike normal compilations, the Metroid Prime Trilogy is expensive to make. It's not a normal plastic case with a crappy manual. It's a metal tin surrounded by another plastic sleeve with a manual and art book in it. The disc itself is multicolored, a rarity among Wii discs. They put a lot of money into this product and can't keep pumping out copies willy-nilly just because a bunch of game journalists say it's a great game, especially if it's going to sit on shelves because it's a compilation.
Now, the other part that disturbs people is the list up above of games that aren't being made anymore. Some were released relatively recently, like Excitebots or the new Pikmin. Is this also a bad sign?
Not really. See reason number one. Companies discontinue games all the time. Some games find a niche and stick there. Some games simply don't. There's no rhyme or reason to it, it just happens. You can't always predict what will work and what doesn't. On top of that, some of those games are almost launch games. Mario Strikers Charged, for instance, was very nearly released at launch. Can you really expect Nintendo to keep on putting out more copies of it indefinitely?
All told, while it is a shame that more people didn't jump on the Metroid Prime Trilogy bandwagon, it's totally understandable why they didn't. It's also understandable why Nintendo ended certain other games as well. The doomsayers are wrong once again.
Tuesday, January 12, 2010
Criminally Overlooked Games: Kirby 64: The Crystal Shards
Kirby 64 wasn't very well received at the time, either. Famitsu rated it a 32/40. Gamespot gave it a 6.9 out of 10. IGN gave it a 7.9 out of 10. A lot of reviewers didn't like it because of what it wasn't: It wasn't a great leap forward in Kirby game technology. It was still a side-scroller with 3-D backgrounds. It was staunchly old-school in a time when people were itching to leave the old school behind.
Now, of course, with side-scrollers making a pretty major resurgence, the decision to make Kirby 64 a very nice looking side-scroller isn't a bad one in retrospect. Sure, it's a little simplistic, but making Kirby an open-world 3-D game would be a massive failure. He's not a Zelda or Mario or GTA that can make the transition seamlessly. He's just not built for it, but as the modern market has proved, you can get a lot of mileage out of good looking side-scrollers.
In a sense, Kirby 64 was a game simultaneously behind the times and ahead of its time. It was behind the times because they weren't making that type of game anymore, but ahead of its time since developers and gamers have gone back to side-scrollers in droves with games like Braid, New Super Mario Bros., the Metroidvania games, Shadow Complex, Trine, and many more. Once again, Kirby 64 was the victim of bad timing.
It's a shame, too, since Kirby 64 has a lot going for it. It still looks fantastic, with clean lines and very little pixelation inherent in a lot of 64-bit era games. The 3-D backgrounds, while not necessarily adding anything to the gameplay, all look outstanding almost ten years later. The levels are entertaining, with Kirby traversing the standard ice worlds, rock worlds, fire worlds and so on while using all manner of special powers. It's not horribly challenging to beat the first time through, as can be expected of Kirby games. However, in order to get 100% and see the "true" ending you may find yourself resorting to various FAQs. The solutions are always deviously clever or look far simpler than they actually are.
There are other twists to the Kirby formula as well. For instance, in the early going, you help three of your friends who have come under the influence of the titular crystals including erstwhile baddie King DeDeDe. After you help them out, they join you on your quest by opening up pathways or, in the case of King DeDeDe, letting you ride them and use their powers. I loved the portions where you were able to use the King, since his hammer powers are really fun to use.
The best twist is that you're able to combine powers. By way of example, if you have the ice power, you can take it out and combine it with electricity to transform into a refrigerator that flings food at enemies that can be eaten by Kirby to regain health. If you combine the needle and electric powers, you can become a lightning rod that destroys nearby enemies. If you combine stone with stone, you can become a giant, walking Kirby golem. And, best of all, the cutter power with electricity gives you a double-sided lightsaber. Seriously.
Kirby 64 is kind of short, but you can get it on the Virtual Console for $10. For $10 it's not bad at all, and getting 100% will take you a while. Even if you like Kirby games just a little bit, you'll find something to love in Kirby 64: The Crystal Shards. A game that's great, was released without fanfare and died a quick death? I'd call that game Criminally Overlooked.
Friday, January 8, 2010
Penny Arcade Explains It All (Again)
"The Wii was either "innovative" or "gimmicky," depending on your perspective, an evergreen topic that still springs up now and again. There is a similar cleave between things that are Homage and things that are Derivative, though this one can get complicated quick. In such scenarios, it's nice to have a quick rule of thumb to sunder any lingering ambiguities."
Thursday, January 7, 2010
More Natal Goodies
Rather than programming by hand a way for the built-in computer in Natal to detect the thousands of ways the human body can move, they fed it thousands of shots of people in various poses. They also gave it mocapped video, which already had body points pinpointed. The resulting "brain," which is still under serious development, pinpoints about 30 body parts automatically and creates a wireform human figure 30 times a second.
What Does 3DTV Need To Do To Succeed?
Wednesday, January 6, 2010
Great News About the DS
Upgrading the 256 x 192 DS, the next DS incarnation—after the DSi XL—will have a 1024 x 768 screen according to several sites, which is very close to a decent 720p res.WHEEEEEE! This is my main complaint. Games like Spirit Tracks look really long-in-the-tooth compared to other games for the system. It seems like the DS is almost regressing, actually. Plus, in order to put a real end to piracy, it may be the best move for them.
Tuesday, January 5, 2010
My Most Played Wii Games (Jan 2010)
Retail Games:
1. Super Mario Galaxy - 72 Hrs. 12 Mins. (+6 Hours)
2. Super Smash Bros. Brawl - 54 Hrs. 2 Mins. (+1 Hour)
3. Wii Sports - 42 Hrs. 28 Mins. (E)
4. MLB Power Pros 2008 - 41 Hrs. 5 Mins. (E)
5. Mario Kart Wii - 38 Hrs. 56 Mins. (E)
6. Beatles: Rock Band - 31 Hrs. 21 Mins. (+14 Hours)
7. Metroid Prime Trilogy - 27 Hrs. 19 Mins. (+7 Hours)
8. Rock Band 2 - 21 Hrs. 2 Mins. (+4 Hours)
9. Animal Crossing: City Folk - 15 Hrs. 40 Mins. (E)
10. New Super Mario Bros Wii - 14 Hrs. 40 Mins. (New)
Top 5 Downloadable Games (Excluding Channels):
1. The Legend of Zelda: Ocarina of Time - 14 Hrs. 8 Mins. (E)
2. Dr. Mario Online RX - 5 Hrs. 37 Mins. (New)
3. Super Mario World - 4 Hrs. 45 Mins. (New)
4. Adventure Island: The Beginning - 4 Hrs. 30 Mins. (New)
5. Mega Man 9 - 4 Hrs. 17 Mins. (New)
(Last recorded time: November 4th)