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Friday, February 20, 2009

Adventures In Pirating Part 1

I'm going to just come out and say it: I'm a pirate.

Here's the kicker: So are a lot of other people.

Usually, whenever there's an article about pirating, it is essentially written from the publisher's point of view. This holds true even for "edgy" publications, like the Escapist. Here's a sampling from their "Pirate Week:"

Pirates Anonymous: In which a former pirate reforms and realizes the error of his ways.
Viva La Revolucion: A mocking treatise about the supposed justifications of pirates.
Rob From The Rich, Steal From The Poor: About how pirating from small-time companies hurts their bottom line.

In other words, even when game journalists try and broach the subject, they have to be careful what they say. If they say too much, they risk alienating publishers and developers. They have to talk about how pirating is a "scourge" and it's destroying the industry, all while clucking their tongues at the pirates for being such naughty children.

The problem lies here: There's more to pirating than people who just want free things. It's a complex issue with a lot of variables, and understanding the underlying causes can help alleviate the problem.

Now, I pride myself on being an honest person. I have never stolen anything from a store, except for once when I was five I took a piece of candy from a Brach's Pick-A-Mix stand and felt horribly guilty for years afterwards. I drive the speed limit, I am respectful to my elders, and I treat law enforcement with the utmost respect and dignity. So how could I decide to pirate games?

Above all, remember this: I'm not trying to justify or legitimize piracy. I'm not trying to say that it's right and noble. I'm just spelling out why someone like myself pirates games instead of paying for them. In the next part of this series, I'll be breaking down what can be done to bring former customers like myself back into the fold.

1) The bad economy. I had been working at a computer store for about two years. It paid okay, but it wasn't phenomenal. My wife works too, and we're both in debt to the tune of about 10 grand total. About five months ago, I lost my job. I have since reentered the full-time workforce at my previous wage, but we're playing a lot of catchup. I suspect that there are a lot of people in my position, or worse.

If you have a choice between buying a game or putting food on the table, which would you do? That dovetails nicely with the next point:

2) The price of games. I'm not the only person who thinks this is an issue. There is one person who I consistently agree with: Gabe Newell. He has said that pirates are "underserved customers," which is true. He also says that games are too expensive. Look at this article, where he talks about promotions. He says that during a sales period, an unnamed third-party game went on sale, and the amount of sales went up 36,000% for that title. He also publicly stated that not only did the sales go up during sales on Steam, but profits went up too.

$50-$60 for a new release is expensive. Don't let anyone tell you otherwise, especially in a bad economy. When you have maybe $20 left over after you pay all your bills or you have had your hours cut at work, it's very difficult to justify spending so much money for something frivolous.

3) Chiding game journalists. This goes back to the articles I posted at first. The article about the reformed game journalist who decided to give up piracy made my blood boil. He talks about he realized that he wasn't able to really play games when he was a pirate, so he really didn't love them like he does now that he stopped pirating.

That's bull. I love games just as much as the next guy. I have played video games since I was five, and I can't imagine life without them. I am able to dig deep into games because I have such a wide swath of games to enjoy. Don't treat me like a second-class citizen because I don't buy them.

Besides, how many game journalists who consistently chide pirating gamers have a 100% legitimate music collection? Have you ever downloaded a song from early Napster, Kazaa, or Limewire? Congratulations! You're a pirate!

You know what else gets me? When game journalists blame all of gaming's ills on pirates. When a game doesn't sell, they blame all the pirates for ruining it. I can't find the article now, but it blames the R4DS for Nintendo not making any hardcore games for the DS. I would argue that the strategy RPG is one of the most hardcore types of game out there, and the DS is swimming with them. In fact, Nintendo just released Fire Emblem: Shadow Dragon on the DS this week. Are you telling me they've abandoned the DS? You have to be kidding me.

When game journalists harp on this viewpoint, it detracts from the real issues in the industry and makes pirates disrespect your viewpoint even more. Instead, it makes pirates defensive and angry. What possible benefit are you getting out of these articles, other than making publishers more happy with you?

4) DRM issues. Some people will point to DRM as being the only issue driving pirates. It's not. However, it is an issue. Why should I pay $50 for Spore and be able to install it five times? Why should I wait for CD-checks, Starforce, rootkits and other detritus to start before I can play my game? Why can't I just go and get the game and own it?

Imagine if you were going to buy a blender. The salesman told you that you could only have this blender in five different locations around the house. After that, it would stop working, and the only way to get it to work is by calling the manufacturer. If you lend it to someone else, the blender will stop working for them or you. The company claims that most households will only ever keep it in one spot, so it's not an issue. They want to make sure that everyone has to buy a blender.

There would be mass consumer outrage! There would be a company-wide investigation into why they did this, and who allowed this to happen. It would give anti-blender consumerists the moral high ground.

And therein lies the problem. Draconian DRM is a problem because it gives pirates the feeling of a moral high ground. Whether or not it's true, it doesn't change the fact that people like "sticking it to the man," especially when "the man" keeps trying to stick it to them.

5) No-refund policies. I didn't always used to be a pirate. There was a time when I bought games left and right, amassing a huge collection. There was a reason: Electronics Boutique opened up in our local mall. At the time, they had a policy that you could return games after they were opened if you didn't like them. I didn't take advantage of it much, but I did once after buying Wizardry 8.

Why is a return policy such a big deal? Well, would you buy anything else if you couldn't return it? In other words, you have to know before you buy the game whether or not you will like it. That's impossible to know. For instance, I have a fear of water and swimming. There are no review sites that will point out whether or not a game has swimming portions in it. I have had games that I bought that I didn't like because of that reason. They're good games, but I can't play them, and now I can't return them.

6) The ease of piracy. I download PC games, and I own an R4DS card. I frequently use emulators. I have never modded a system. In the last few years I have owned a PS2, a Gamecube, and a Wii, and I buy games legitimately for all of them. What are the common threads between what I pirate and what I don't pirate?

Piracy on the PC and DS is easy. You can't brick your PC by pirating a game. You can't destroy your DS by using an R4 card. Emulators are simple to use: Download the emulator, download a game. Configure controls, push play. You're done.

On the other hand, piracy on a console is a different proposition. You're usually cracking open the console (thereby voiding your warranty), putting in a chip, and then burning metal onto that chip to keep it in place. It's dangerous, and a huge risk to take with an expensive machine.

7) The game journalism cycle. We, the game journalists, have to stop doing this. When a game is announced, we start rolling out the hype machine. We talk about all the amazing features that Game X will have, and how you can't be without it. Then, when it comes out we try and be the first company to post a review. We maybe talk about the game for another week, tops. Then we move on to the next "must-have" game, and keep the hype machine rolling.

Now, this works great with movies and music. Movies and music require minimal investments of time. You don't have to "learn" most movies or music. You can sit, watch or listen to it for 2-3 hours, and then walk away. Games aren't like that. You need to learn the game and then spend time enjoying it. We whine when a game has only 6 hours of playtime.

Therein lies the problem. It's not just that games are so expensive, it's that there are so many of them. How are we supposed to keep on top of the gaming cycle without piracy? When is there a chance to catch your breath and catch up on games that you didn't play before? When does the hype machine stop rolling?

9) Companies are nameless, faceless corporations. Most companies seem to be just people in suits. We can't imagine them as gamers, since the decisions they make are so frequently wrong from a gamer's standpoint. I mean, mention EA to some gamers, and you get almost a visceral reaction, as if EA had killed their puppy when they were a kid, or bullied them on the way home from school.

10) Habit. It starts with one game. Then the next. After a while, you don't even think about going to buy that hot new release. You just wait for it to hit the torrents and get it. I've even looked for indie fare, like Depths of Peril, but after Shamus Young commented on pirating indie games, I decided against it.

--

Once again, none of these reasons make it okay to pirate. I'm not condoning it. I'm saying that people have legitimate reasons why they choose to pirate games. So what can be done? What are game companies doing right, what are they doing wrong, and what can they do to bring pirates back to the fold? The answer is coming on Monday.

Thursday, February 19, 2009

Some interesting stuff about Avalon Code

Here's a hands-on from Gamespot. I wasn't sure if we really needed another RPG for the DS, but this looks promising.

Finally Logged Into Club Nintendo

I'm now officially a member of Club Nintendo. I'm pretty excited. I don't know what for, but I've been trying to do this for a while now, so to finally get the monkey off my back is a big deal.

Weird Rulership Situations In Gaming: Part 1

There are lots of strange leadership situations in gaming. We're talking ineffectual kings, worthless princesses, and "captains" who can't actually lead anything. Today, we're going to highlight one of my favorites: King DeDeDe from the Kirby series.

Let's do a quick recap of what King DeDeDe has accomplished during his tenure as monarch over Dream Land. In Kirby's Dream Land, he attempted to steal all the food from the kingdom, only to get defeated by the hero of the land, Kirby. You would think that he would have been permanently removed from office after such a disgrace, but maybe there's a really strong base for him in the Dream Land House of Lords, or they just haven't signed a Magna Carta there.

After this a pattern starts. In Kirby's Adventure, Kirby beats the crap out of the king again, only to find that he was actually protecting the country by turning off the Fountain of Dreams. This shows that he is a poor delegator. I mean, don't you think you would tell the person who seems to have a vendetta against you what you're planning on doing before getting the crap kicked out of you again?

This is a recurring theme afterwards: It's repeated in Kirby's Dream Land 2 and 3. DeDeDe has a hare-brained scheme to save the land, but he doesn't tell anyone. This leaves the confused populace to fend for themselves and the country devolves into a bloody battlefield. Kirby is constantly getting attacked by otherwise friendly countrymen who apparently swear loyalty to the king. It's possible that DeDeDe has great approval ratings.

However, even if his consituents love him, as the picture below would seem to indicate, that only makes things worse. Then, Kirby isn't quite the hero he's made out to be. Here's something to make you think: Maybe the people of Dream Land truly know the King's intentions. Maybe Kirby is instead the last one to know, so he's a murderer instead, responsible for the needless deaths of hundreds, if not thousands of Dream Land residents. In other words, when you play Kirby games, you're playing the story of a misguided, murderous monster who kills rather than ask questions.

In fact, the situation has gotten so bad that in Kirby: Squeak Squad, Kirby isn't really justified in anything he does. Here's the plot: He's sitting down to eat some cake, and then someone who is shaped like a rat steals the cake. Instead of chasing after someone who is clearly a rat, he goes and beats up King DeDeDe. Again. Once again, how is this helping? How are you restoring faith in the monarchy when every time something goes wrong, you march straight into the palace, slaughter the guards, and humiliate the king?

How did it get to this point? Much of the blame can be laid at the feet of DeDeDe. He was the one who started this mess back in Kirby's Dream Land. Naturally, once someone tries to steal all of the food in the country, it's assumed that they're a bad guy. But this has now gone beyond mere distrust. This is now a personal vendetta, and one that needs drastic action. We're talking out-and-out treason against the crown, which should not stand.

Apparently, the lines of communication have not been open to this live wire, loose cannon named Kirby. I can imagine his trepidation over opening a dialogue, considering that Kirby seems to kill anyone associated with the King. But wouldn't you at least try, considering the untold damage that's he done?

All of this makes me think that underneath the surface of the happy-go-lucky Kirby series lies a deep well of resentment and hatred that is bound to burst forth one day in a new, gritty reboot, one in which the very fabric of Dream Land is being rent asunder by warring factions. Lives will be lost. Kingdoms will fall. Fruit will be eaten.

Hilarious Shirt

I want this shirt so badly:

Link

Wednesday, February 13, 2008

Finally Baseball!

Pitchers and catchers are reporting soon! Woo-hoo!

Don't get me wrong, I love football, but baseball means that summer is on it's way, and I hate winter with a passion.

I'm excited for this year, too, what with the Cameron acquisition, the really strong starting pitching we're going to have, the rebuilt bullpen, and the year of experience that these young guys have. On paper, this looks like a great team, especially in a weak division. However, as the Patriots can tell you, championships aren't won on paper.

I'm also refusing to talk about the Bucks. What's to talk about? They're terrible. I backed Larry Harris rather publicly about a year ago, and he hasn't returned the favor, so I'm kind of mad.

Another video game post finally - Yoshi's Island DS

So I've been tooling around with Yoshi's Island DS again.

Last time I played it, I got really really mad. If you are a regular reader, you'll note that the original Yoshi's Island is one of my favorite games of all time. It's recklessly inventive. It did things that other games wouldn't have dared.

And, I hate to harp on this point, but you get eaten by a frog and throw eggs and his uvula.

So, I was really mad at this Yoshi's Island, because it didn't meet the high standards from the original. The music was too cutesy. There were some parts in the original where the music takes a very intense tone. In this game, it's all piano plinks and nothing too scary.

I was mad because this game seems aimed at kids and yet is really hard. I'm not talking hard to get through the levels. That's not so bad. To get a good score is really hard. I think one level toward the end I notched a 41. I feel like I didn't beat the level unless I make a 90, so you can imagine my frustration.

Well, revisiting the game, it's surprisingly good. It's not as good as the original. Barely any games can scratch the great heights that original reached. Now that I know what to expect, though, I find myself being slowly won over by its charms.