Developer: Bulletproof Software Publisher: Activision Released: 1989 Yes: I'm really that bad at chess |
Quick story: A friend of mind wanted to play chess against me. I warned him that I was really bad at chess, and his response was, "That's OK, I'm bad at it too." As the game dragged on, it got so bad that he actually said, with some annoyance, "Do you even know how to play this game?" I explained that, yes, I've been playing chess since fifth grade, and no, I have not improved in the intervening twenty years. He quit in disgust.
So that makes me uniquely unqualified to review Archon, a chess variant that was published by Electronic Arts for the PC in 1983 and then ported over the NES. It's clear that Archon was supposed to combine the best of chess and the best of video games into one package. Did it succeed?
Crap, don't revive that piece! It took me forever to kill it! |
It's an interesting combination of chess and video games, but Archon isn't perfect. For example, the interface in Archon is very clunky. Every time you need to select a piece to play, none of the pieces themselves are highlighted. Instead, the selector icon begins way off the board, and you have to move the selector over several spaces before you can even select a piece. That's kind of inexcusable, since there doesn't appear to be any specific reason that the selector needs to be off the board, at least from what I can tell.
Archon isn't very intuitive, either. It absolutely demands that you have the manual nearby, since it's really hard to figure out what each piece does, what its weaknesses and strengths are, and all of those details that are really important to a game like this. I suppose I can't judge Archon too harshly for that, since that was the way these games typically played back in the day.
A pitched battle between two water elementals. I'm the one who's dying. |
However, Archon is still a pretty good idea. It reminds me of the sport of chess boxing: Whomever wins by knockout or checkmate wins first. For someone as strategy-stunted like myself, it's nice that good strategy alone doesn't guarantee a win, and good action-game skills don't guarantee a win either.
If I was playing this game against a human opponent, I could see getting over Archon's quirks and having a lot of fun. There's a lot of depth to it, and it's the kind of game that would lend itself well to obsessive fans. It's actually the kind of game that would be perfect for a revival, but that's par for the course with a lot of these sort of games.
It takes guts to take a game as storied and steeped in tradition as chess, then ask, "How can we make it better?" I want to make it clear: Archon is not better than chess, and it has numerous flaws. However, it at least tries to meld two different types of game into one in a unique and exciting way. That at least counts for something.
Final Rating:
Next Week: Arkanoid
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